- Intro screen: Game title and screen shot or artwork from game
- Team Introduction: Give the names and roles of all team members (no last names) Faith and Lillian.
- Audience: Who are you designing your game for, and why? We are designing our game for 8th Graders because we have to make it for our own game.
- Gameplay: What does the player see and do? What are the rules and how do you win? What is the goal of the game? The player has to move the rocket to dodge that astroids.
- Learning Goal: What will the player learn by playing this game? They will learn how to make a rocket and what to mix together.
- Fun Factor: What makes your game fun for the player? It is going to look like your ust in space.
- Smart Factor: What does your game teach? What can someone learn by playing it? It teaches what Homer Hickman did and ehy he done it.
- Style Factor: What kind of graphic/animation style will you use? What kind of sounds? It makes the shound of the countdown and the sound of it taking off.
- Originality Factor: What makes your game special and unique? Why will it sell? It will sell because it is fun and it teaches alot of stuff.
Wednesday, December 21, 2011
Game Demo Presentation :)
Friday, December 16, 2011
Presentation :P
Well today is Friday and I am very happy! Tuesday is our presentation day. I get to dress up and look all fancy and junk. I have been waiting to do this and get it over with for a while now. To do your presentation for improvement you have to look at the crowd and not look at the screen. Also, you need to talk loud and don't read off the screen. This is our last blog until after Christmas Break Hopefully. We have 3 1/2 days next week then it is Christmas Break. I hope that I get what I want! I hope that I get done with my game before the dead line. To make your presentation good you have to do your best and be on your best behavior. To do a bad game demo you have to not have it done or read off the screen.
Friday, December 9, 2011
Game Demo :)
On our game demo we have most of it done. We have to put a few more actions, but besides that we have everything done. It has been a rough way through, but I finally went though all the struggles. I can't wait til we present these and get to get it over with. We added more decerations to our game to make it prettier.I added a few flowers and a background to make Mr.Addair Happy lol.We have had a lot of time to do this and most people haven't made a lot of effort to do anything. I have almost got mine done and I can't wait til we get this over. I hope that we can add more animations, but if not it will be ok.
Friday, December 2, 2011
3 Things You Should and Shouldn't do During Presentation :)
There is multiple things that you should and shouldn't do during a game presentationg. I only have to list three so here we go. The three of few things to do during presentation is do your best, look up at the audience and be loud enough so everyone can hear you. The three things you shouldn't do during a presentation is read off the screen, turn your back to the people, and get too nervous. I tend to get nervous a lot, but I try to control my nervousness. You have to try not to turn your back to the people cause if you do and you read they won't be able to hear you. You need to make sure you can answer any questions the people ask.
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