- Intro screen: Game title and screen shot or artwork from game
- Team Introduction: Give the names and roles of all team members (no last names) Faith and Lillian.
- Audience: Who are you designing your game for, and why? We are designing our game for 8th Graders because we have to make it for our own game.
- Gameplay: What does the player see and do? What are the rules and how do you win? What is the goal of the game? The player has to move the rocket to dodge that astroids.
- Learning Goal: What will the player learn by playing this game? They will learn how to make a rocket and what to mix together.
- Fun Factor: What makes your game fun for the player? It is going to look like your ust in space.
- Smart Factor: What does your game teach? What can someone learn by playing it? It teaches what Homer Hickman did and ehy he done it.
- Style Factor: What kind of graphic/animation style will you use? What kind of sounds? It makes the shound of the countdown and the sound of it taking off.
- Originality Factor: What makes your game special and unique? Why will it sell? It will sell because it is fun and it teaches alot of stuff.
Wednesday, December 21, 2011
Game Demo Presentation :)
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