Monday, January 30, 2012

Things I have Learned from the Platform Game :)

Well we are blogging today because we didn't have internet Friday. I have learned many things in this Platform game, but I'm not using this in my game. I am not using this in my game because I don't know how to incoperate it. I am not adding another level in my game just so I can get in this in my game. I feel that it was useless for us to learn it, but maybe it was a good thing too. I could carry over the jumping maybe, but I am not gonna use platforms. I don't think that I could really use this in my game plant right now. Platform game is really good if we would have known about it ealier. I kinda wish we would have learnt this at the begining of the year so I could use it, but I can't now cause I have already done a lot of our game.

Friday, January 20, 2012

Three Things I Have Completed :'(








 I have completed very many things in Globaloria. I have completed buttons, drag and drop, and HitTest. I have had many promblems, but I got over them.

 The first thing I completed in Globaloria was buttons. I figured out how to do this last year, but I have gotten better at it this year. Mr. Addair calls me the button queen. I know the code and all i have to do is use the code nippets and it is so much eaiser. I have always had some promblem s with them, but I would eventually get them to work. I really felt accomplished when I got all my buttons to work.
 The second thing I completed in Globaloria was drag and drop. I hated drag and drop last year, but this year I can do it. I took hte code nipets and put it in what I needed. It was working, but I can't figure out why it won't drop. I have never known how to do this, but I figured it out this year and I remeber how to do it even though it has been a while. I still have a few promblems with it,but on the way I will work through these promblems.
 

The third thing I completed in Globalroria was HitTest.I haven't always been the best at it, but I try my best. I have had so many promblems with this. I hvae had people help me and I still dont get why I don't knwo how to do it. It was in my game last year, but it took me a while to get what my friends were saying about it and it wasn't the best. I haven't tried to do it this year, but I will eventually conquer them before the end of the year. I will figure it out sonner or later.

Well as you can see I have many promblems trying to complete our game, but I will eventually get it all figured out. We have done a lot on our game, but we still have a lot more to do. I can't wiat until we complete our final game and it get all the stess over with.

Friday, January 6, 2012

Where I am going with my Game from Here? :-/

Well today is Friday. I just got back from Christmas Break on Wednesday! I have only went to school 3 days this week so that's GREAT!!!!! We just got done before Break with our Game Demos. I really haven't thought about where I am going to go with my game, but I have a great idea. I have all my buttons done and I am going to get my actions fixed next week. I haven't uploading anything yet cause I haven't had time with helping everyone. I hope that I can actually get my game done by the end of the year instead of being like last year and running late. I think I can get it done by March or April. I have had all kinds of ideas about my game, but not really thought how I am going to add it in my game.









Wednesday, December 21, 2011

Game Demo Presentation :)


  • Intro screen: Game title and screen shot or artwork from game
  • Team Introduction: Give the names and roles of all team members (no last names) Faith and Lillian.
  • Audience: Who are you designing your game for, and why? We are designing our game for 8th Graders because we have to make it for our own game.
  • Gameplay: What does the player see and do? What are the rules and how do you win? What is the goal of the game? The player has to move the rocket to dodge that astroids.
  • Learning Goal: What will the player learn by playing this game? They will learn how to make a rocket and what to mix together.
  • Fun Factor: What makes your game fun for the player? It is going to look like your ust in space.
  • Smart Factor: What does your game teach? What can someone learn by playing it? It teaches what Homer Hickman did and ehy he done it.
  • Style Factor: What kind of graphic/animation style will you use? What kind of sounds? It makes the shound of the countdown and the sound of it taking off.
  • Originality Factor: What makes your game special and unique? Why will it sell? It will sell because it is fun and it teaches alot of stuff.

Friday, December 16, 2011

Presentation :P

Well today is Friday and I am very happy! Tuesday is our presentation day. I get to dress up and look all fancy and junk. I have been waiting to do this and get it over with for a while now. To do your presentation for improvement you have to look at the crowd and not look at the screen. Also, you need to talk loud and don't read off the screen. This is our last blog until after Christmas Break Hopefully. We have 3 1/2 days next week then it is Christmas Break. I hope that I get what I want! I hope that I get done with my game before the dead line. To make your presentation good you have to do your best and be on your best behavior. To do a bad game demo you have to not have it done or read off the screen.

Friday, December 9, 2011

Game Demo :)

On our game demo we have most of it done. We have to put a few more actions, but besides that we have everything done. It has been a rough way through, but I finally went though all the struggles. I can't wait til we present these and get to get it over with. We added more decerations to our game to make it prettier.I added a few flowers and a background to make Mr.Addair Happy lol.We have had a lot of time to do this and most people haven't made a lot of effort to do anything. I have almost got mine done and I can't wait til we get this over. I hope that we can add more animations, but if not it will be ok.

Friday, December 2, 2011

3 Things You Should and Shouldn't do During Presentation :)






There is multiple things that you should and shouldn't do during a game presentationg. I only have to list three so here we go. The three of few things to do during presentation is do your best, look up at the audience and be loud enough so everyone can hear you. The three things you shouldn't do during a presentation is read off the screen, turn your back to the people, and get too nervous. I tend to get nervous a lot, but I try to control my nervousness. You have to try not to turn your back to the people cause if you do and you read they won't be able to hear you. You need to make sure you can answer any questions the people ask.